In Kingdom Come: Deliverance 2, earning Groschen can be challenging, especially in the early stages. However, one of the quickest ways to make money is through the dice game. Here's a comprehensive guide on how to play dice effectively in Kingdom Come: Deliverance 2.
During the tutorial segment of Kingdom Come: Deliverance 2, you'll be introduced to the basics of dice, giving you a solid understanding of the game mechanics and strategies.
As you explore the open-world, you'll find dice players at almost every inn or tavern. To locate them, simply visit the nearest town and look for NPCs sitting outside these establishments. Engage them in conversation to start a game of dice.
The objective of the dice game is to score points to surpass your opponent. Each game sets a target score, and the first player to reach it wins. You begin with six dice, and you can roll them multiple times during your turn. However, if you roll without achieving any scoring combination, your turn ends, and you lose all accumulated points for that turn. It's crucial to know when to end your turn, as you'll lose one die with each roll, making it more challenging to score as the turn progresses.
Here are the scoring combinations:
Combination | Points |
---|---|
1 | 100 |
5 | 50 |
1, 2, 3, 4, 5 | 500 |
2, 3, 4, 5, 6 | 750 |
1, 2, 3, 4, 5, 6 | 1,500 |
Three 1s | 1,000 |
Three 2s | 200 |
Three 3s | 300 |
Three 4s | 400 |
Three 5s | 500 |
Three 6s | 600 |
For triples, if you roll an additional matching die, your score doubles. For example, three 2s score 200 points, four 2s score 400, five 2s score 800, and six 2s score 1,600.
As you progress in Kingdom Come: Deliverance 2, you'll encounter Badges, which can enhance your dice games. These are typically found by looting chests or corpses and are available in three tiers: Tin, Silver, and Gold.
Here are all the Badges and their effects:
Badge | Effect |
---|---|
Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
Tin Badge of Headstart | You gain a small point headstart at the start of the game. |
Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
Tin Badge of Might | Allows you to add one extra die to your throw. Can be used once per game. |
Tin Badge of Transmutation | After your throw, change a die of your choosing to a 3. Can be used once per game. |
Carpenter’s Badge of Advantage | The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly. |
Tin Warlord’s Badge | You gain 25% more points for this turn. Can be used once per game. |
Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
Silver Badge of Headstart | You gain a moderate point headstart at the start of the game. |
Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
Silver Swap-Out Badge | After your throw, you can roll a die of your choosing again. Can be used once per game. |
Silver Badge of Fortune | You can roll up to two dice again. Can be used once per game. |
Silver Badge of Might | Allows you to add an extra die to your throw. Can be used twice per game. |
Silver Badge of Transmutation | After your throw, change a die of your choosing to a 5. Can be used once per game. |
Executioner’s Badge of Advantage | The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly. |
Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
Silver King’s Badge | The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game. |
Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
Gold Badge of Headstart | You gain a large point headstart at the start of the game. |
Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
Gold Swap-Out Badge | After your throw, you can throw two dice of the same value again. Can be used once per game. |
Gold Badge of Fortune | You can roll up to three dice again. Can be used once per game. |
Gold Badge of Might | Allows you to add an extra die to your throw. Can be used thrice per game. |
Gold Badge of Transmutation | After your throw, change a die of your choosing to a 1. Can be used once per game. |
Priest’s Badge of Advantage | The combination 1+3+5 now counts as a new formation, called the Eye. Can be used repeatedly. |
Gold Warlord’s Badge | Gain double points for this turn. Can be used once per game. |
Gold Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used thrice per game. |
Gold Emperor’s Badge | Triples the points gained for the formation 1+1+1. Can be used repeatedly. |
Gold Wedding Badge | A memento of Agnes and Olda’s big day. Allows you to throw up to three dice again. Can be used once per game. |
As you explore the open-world, you may come across special loaded dice by looting chests and corpses. These dice can give you an advantage by increasing the likelihood of rolling certain numbers.
When starting a new game of dice, you can choose to use these loaded dice to improve your chances of winning.
This guide covers everything you need to know about playing dice in Kingdom Come: Deliverance 2. For more tips and information on the game, be sure to visit The Escapist.