In the thrilling cooperative horror realm of *R.E.P.O.*, you'll find yourself navigating through abandoned sites filled with a variety of mischievous and dangerous creatures that add a layer of tension and unpredictability to every mission. As you set out to reclaim valuable items, you'll need to outwit and evade the terrifying monsters that are hell-bent on halting your progress to the next level.
Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, challenging you to adapt your strategies to ensure a safe return to your truck. Some creatures stalk you in eerie silence before launching their assault, while others are so noisy you can't hide from them. Yet, this doesn't guarantee safety. Certain monsters are attracted to sound, pushing you to move stealthily and remain as quiet as possible, whereas others rely solely on sight, making it crucial to keep them in your line of sight to increase your chances of survival.
With such a diverse array of monsters, discerning which ones pose the greatest threat versus those that are mere nuisances can be challenging. However, understanding their behaviors, tactics, and, most importantly, their damage potential is key to surviving in *R.E.P.O.*. This knowledge can be the difference between a successful mission and a premature end.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed right. |
Gnomes | 1 | They do little damage and are easily killed. |
Animal | 1 | Each one deals little damage, and they are easily picked up. They destroy any Gnomes they run over. |
Hidden | 1 | He can carry you back to the truck or into a monster, but doesn’t deal any damage himself. |
Shadow Child | 1 | Don’t look at it, and it won’t hurt you. |
Spewer | 1 | Once attached to you, it can be used against other monsters. Leaves you unharmed. |
Bowtie | 2 | Slow monster unless annoyed (but even then, not very fast). Its breath can damage, but it’s easy to avoid. |
Peeper | 2 | Does little damage once its gaze is locked with yours, but if other monsters are around, it can be more than a nuisance. |
Chef | 2 | They can easily roll into each other, killing themselves. Can’t get you if you hide up high. |
Bangers | 2 | You have 10 seconds to get away once their dynamite ignites – only a problem if caught in the explosion. |
Huntsman | 3 | Hunts purely on sound – so if you’re quiet (or the duck doesn’t give away your position), you’re safe. However, if shot, it could end your run. |
Rugrat | 3 | Super strong and can kill by throwing objects at the player. A vase can be a one-shot for a low-level player. |
Upscream | 3 | Relentless like Animal, but deals far more damage. If multiple spawn, they could all take you down together. |
Mentalist | 3 | They have poor eyesight but great hearing, so it’s possible to run and hide. However, each hit deals 50 damage and more than one can spawn at a time. |
Trudge | 3 | Extremely slow and loud, so you can hear it coming a mile away, but if caught, it’s game over, even with some health upgrades. |
Reaper | 4 | Slow until they see you, and then they speed up. You can hear them coming, and it’s possible to get away, but without health upgrades, you’re dead in a few seconds. |
Clown | 4 | Charges when it sees you and has two attacks, a kick and a laser. Both deal deadly damage. |
Robe | 4 | Silent and often sees you before you see it. Can get under furniture to get you and will pursue quickly. Deadly if caught. |
Headman | 4 | Relentless in its pursuit of you, its bite deals 50 damage each time and can be lethal without proper health upgrades. |
Now that you're aware of the threats lurking in each new location, be sure to explore our other *R.E.P.O.* guides for strategies on how to confront and overcome these fearsome foes.