Hopetown, a nonlinear RPG developed by Longdue Games, introduces a unique spin on narrative-driven gameplay. Founded by former employees of ZA/UM, Rockstar Games, and Bungie, the studio has unveiled the first glimpse of the game's mechanics, positioning it as a spiritual successor to Disco Elysium. The game's narrative revolves around a journalist who wakes up in a mining town after a night of heavy drinking. As players navigate through the story, they must deal with a throbbing hangover while piecing together the events of the previous night and deciding how to handle an escalating local conflict—whether to de-escalate or intensify it.
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Screenshots showcase a dialogue-rich experience where player choices have a substantial impact on the story. The game offers multiple archetypes, each providing unique dialogue options and approaches to interactions. For instance, when engaging with an elderly woman feeding pigeons, players can choose different tones, which significantly influence the conversation's outcome.
Longdue Games is gearing up to launch a Kickstarter campaign to fund the project, with a page already live on the platform. Although no official release date has been announced, excitement is mounting among fans of narrative-focused RPGs.
Hopetown isn't the only game drawing inspiration from Disco Elysium. Two other studios, Dark Math Games and Summer Eternal, are also developing their own psychological RPGs, adding to the growing genre.