The BAFTA Games Awards concluded last night, spotlighting notable winners like Balatro and Vampire Survivors. However, the absence of platform-specific categories raises questions about visibility for mobile games. While the BAFTAs may not boast the extensive reach of Geoff Keighley's Game Awards, they carry a significant level of prestige, if not the same level of glitz and glamour. This year's awards, despite lacking mobile-specific categories, highlighted two standout mobile releases from the past year.
Balatro, a roguelike deckbuilder from Localthunk, clinched the Debut Game award. This victory has sparked conversations throughout the industry, with many publishers now scouring the indie scene for the next potential blockbuster. On the other hand, Vampire Survivors, previously honored with Best Game in 2023, was awarded Best Evolving Game, triumphing over formidable competitors like Diablo IV and Final Fantasy XIV Online.
What, no mobile? The BAFTA Games Awards take a unique approach by not recognizing platform-specific accolades, a decision made back in 2019. Despite significant wins from mobile and multiplatform titles like Vampire Survivors and Genshin Impact, the awards format has remained unchanged. Luke Hebblethwaite, a member of the BAFTAs game team, once shared that the organization believes games should be judged equally regardless of platform.
It's undeniable that games like Balatro and Vampire Survivors have benefited immensely from their mobile availability, gaining broader recognition. This aspect might provide some solace in terms of acknowledging mobile gaming's impact. However, the debate on platform-specific categories continues.
That's my take on it. If you're keen to delve deeper into mobile gaming discussions, don't miss the latest episode of the Pocket Gamer Podcast where Will and I explore the latest in mobile gaming and beyond.