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Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Author : Andrew
Mar 21,2025

Attack on Titan Revolution's Update 3 delivers a significant boost to the Roblox experience, focusing on quality-of-life improvements, balance adjustments, and bug fixes. The patch notes highlight a range of changes, including the new Winter Tokens event, additional auras for the Armored Titan raid, and the welcome addition of Roblox chat to the central 2D lobby. While lacking a single groundbreaking feature, the cumulative effect of these smaller changes results in a smoother, more refined gameplay experience.

Attack on Titan Revolution Update 3 Lays Foundation for the Future With Bug and Balance Fixes.

Notable bug fixes address unusual titan behaviors, such as T-posing after striking buildings and failing to attack players directly below. Several skill bugs affecting Charge and Founder’s Will have also been resolved. Extensive Thunderspear adjustments aim to fine-tune its effectiveness.

Update 3 tackles numerous long-standing issues, prioritizing stability and polish over substantial new content. This foundational update follows closely on the heels of the content-rich 2.5 update, which introduced the Armored Titan Raid and Thunderspears. For players eager to maximize their experience, a complete list of active codes is available [here]. The full patch notes are detailed below.

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life Improvements:

  • Roblox chat is now available in the town's central 2D lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the "Armored Titan" raid ("Abyss" - Epic / "Digital Fracture" - Legendary).
  • New refill icon implemented.
  • Optimized streaming properties for improved performance on lower-end devices.
  • Changed map lighting from "Future" to "ShadowMap" for better performance on lower-end devices.
  • Removed the "Gameplay Paused" notification.
  • "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.
  • Grammar in the streak message corrected.

Revamped Cutscene Handler:

  • General fixes implemented; all starting cutscenes are now synchronized.
  • Cutscenes are automatically skipped if loaded after another player has already loaded them.
  • Skip button functionality improved.

Thunderspear Questline Framework Changes:

  • Fixed boxes not being removed after shifting/ejecting.
  • Resolved the issue of the supply objective continuously repeating after completion.
  • Retrieving a box now only grants +1 quest progress to the individual player.
  • Boxes in the supply mission now spawn in random locations.
  • Questline no longer starts in missions unless the player is Prestige 1 or higher.
  • Fixed the cart not appearing on the convoy horse for the outskirts spears quest.

Balance Adjustments:

  • Boss titan damage in raids buffed by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" titan variation now only spawns in Hard+ difficulty.
  • "Ragers" titan variation now only spawns in Severe+ difficulty.
  • "Leaders" titan variation now only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • "Battle Pass XP" gain increased upon mission completion.

Mission Adjustments:

  • Base chance of receiving a perk on titan kill increased in each difficulty (now also affected by luck multiplier).
  • Perk rarity chances adjusted in each difficulty.
  • Difficulty drop chances (scrolls/serum) changed.
  • Luck multiplier formula revamped (uses cumulative frequency).
  • Objective mission end rewards adjusted (luck multiplier increased by 1.2x for gaining perks).

Raid Adjustments:

  • Item chances adjusted in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum allowed serum cap.
  • Luck multiplier formula revamped (uses cumulative frequency).

Thunderspear Adjustments:

  • M1 falloff damage increased.
  • Detonation range nerfed by 5.0%.
  • Self-damage explosion radius range nerfed.
  • Refill count nerfed by 1 in missions and 3 in raids.

Reiss Family Buffs:

  • "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.

Fritz Family Buffs:

  • "Founder's Will" duration increased (10s > 20s - in shifter form, 15s > 20s).
  • "Founder's Will" is now affected by "Tactician" memory.
  • "Founder's Will" now also buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
  • "Founder's Will" cooldown increased (45s > 90s).
  • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
  • "Founder's Vengeance" now provides 13s of invincibility frames after the revive animation.
  • "Furyforge" memory nerf reverted (0.3% > 0.4% DMG for every 1.0% of health lost).
  • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
  • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
  • "Explosive Fortune" perk added (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).

Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry instead of losing shield over time.
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect implemented.
  • Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill, Cooldown (99 -> 25).
  • Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).

Bug Fixes:

  • Fixed titans sometimes T-posing after hitting a building.
  • Fixed shifting damage not converting properly with spears equipped.
  • Fixed Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears not killing titans if the player dies from them.
  • Fixed Thunderspears sometimes not hitting colossal titans.
  • Dying to your own Thunderspear while grabbed now causes the titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before the player fully loads in.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
  • Fixed chest/reward screen being uninteractable after shifting/ejecting.
  • Fixed Female Titan's roar effect being permanently visible when shifting/ejecting on the Guard mission.
  • Fixed ability to fling the Escort mission objective by standing in front of the horse(s).
  • Fixed blades/spears buttons not displaying correctly in the equipment screen on mobile devices.
  • Fixed titans not attacking players standing directly beneath them.
  • Fixed hook assist sometimes breaking and preventing attachment to objects.
  • Fixed ability to double boost on mobile while refilling.
  • Fixed shifter skills not hitting titan napes properly.
  • Fixed getting flung when picking up a titan.
  • Fixed follow rewards sometimes breaking the UI.
  • Fixed gems not stacking correctly with "Gem Fiend" memory and "Fritz" family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
  • Fixed visual representation of "Black Flash" perk from raid chests displaying as the aura cosmetic.
  • Fixed inability to use Thunderspear skills if a spear is fired before a cutscene starts.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the "Armored Titan" raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst titans with the "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left the game.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats over time for successful escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats die before reaching the finish line. The Armored Titan boss has "Armor" penetrable in this phase to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% based on remaining armor. A soft cap prevents the "Armored Titan" from falling below 75.0% HEALTH.
    • Phase 2: "Armored Titan" shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier for the "Armored Titan" in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the boss while fighting titan waves.
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