Daniel Vavra, the creator of the Kingdom Come trilogy and a co-founder of Warhorse Studios, has been vocal about his dissatisfaction with Unreal Engine, particularly in the context of developing intricate and expansive open-world games. He attributes the production challenges faced by The Witcher 4 to the limitations of Unreal Engine, suggesting that it struggles with rendering complex environments like those filled with vegetation. "Unreal works well if you want to make a game with desert and rocks, but the engine couldn't handle trees for a long time," Vavra remarked, criticizing the engine's Nanite technology for its inability to effectively render vegetation.
According to Vavra, who reportedly spoke with a CD Projekt employee, the studio has been struggling to adapt scenes that previously worked seamlessly on the RED Engine. This has led to what is described as "production hell" for the game. Vavra questions the decision of CD Projekt to switch from their proprietary RED Engine to Unreal Engine, especially since many studios developing open-world games opt to use their own engines. He also points out that while Unreal Engine can produce stunning visuals, it demands high-end computers that are beyond the budget of most gamers.
Despite these industry challenges, the excitement for the medieval world of Kingdom Come remains strong. The much-anticipated sequel, Kingdom Come: Deliverance 2, is set to continue the adventures of Indřich with enhanced graphics, a more sophisticated combat system, and a plot deeply rooted in historical events. Scheduled for release on February 4, this sequel promises to immerse players further into the rich tapestry of medieval Bohemia.
In this article, we have gathered all the latest information about the upcoming release, including system requirements and the estimated time needed for a complete playthrough. We will also provide instructions on how to download Kingdom Come: Deliverance 2 as soon as it becomes available, ensuring you can dive into the medieval atmosphere without delay.