Welcome to 0516f.com ! Games Apps News Topics Ranking
Home > News > 19 Best Weapons In Divinity Original Sin 2

19 Best Weapons In Divinity Original Sin 2

Author : Lily
Mar 19,2025

Summary

Obtain powerful weapons by battling dragons, NPCs, or exploring, leveraging unique abilities and perks. Weapons offer bonuses like chilling effects, critical rate boosts, and specialized skills for diverse playstyles. Act 3 boasts decent weapons: effective bows, life-steal swords, and tank-oriented weapons, catering to various character builds.

Divinity: Original Sin 2 offers a plethora of weapons; the optimal choice depends on party composition, skills, and overall strategy. However, some weapons stand out due to unique abilities, significant stat boosts, or exceptional damage output. This guide highlights some of the most powerful weapons in the game.

Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing a new IP, Divinity: Original Sin 2 continues to offer players countless hours of gameplay, particularly for those seeking the game's most potent weapons. This includes a weapon attainable only by rejecting diplomacy, a powerful endgame weapon, and two surprisingly effective weapons from an NPC merchant.

  1. Fang of the Winter Dragon

Perfect for Act 1 Adventures

Bonuses and Perks:

  • 4-5 Water Damage
  • 23-25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

Located southwest of Fort Joy, this weapon is obtained by slaying Slane the Chained Winter Dragon. Choosing to spare the dragon forfeits this weapon. While killing the dragon is debatable, this weapon offers valuable perks and bonuses, including the useful Chilled effect, making it a viable early-game option.

  1. Morning's Light

A Decent Bow for its Discovery Point

Bonuses and Perks:

  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Causes Marked for two turns.

Obtained from Corbin Day (either by freeing or killing him), this bow isn't the strongest, but it's among the better bows found early. Killing Corbin prevents future weapon upgrades, so freeing him is generally recommended. Morning's Light provides strong damage and beneficial bonuses.

  1. Eternal Stormblade

Perfect for Act 3 Adventures

Bonuses and Perks:

  • 14-16 Air Damage
  • 70-78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn

Hidden in the Murky Cave (Act 3), this sword requires defeating four guardians. Despite the challenging acquisition, it's not among the game's strongest weapons; players will likely seek better options by Act 4. Nevertheless, its perks and bonuses prove useful in Act 3.

  1. Lohar's Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks:

  • 82-87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Chance to Knock Down for two turns
  • Grants Onslaught Skill
  • Grants All In Skill

Received from Lohar after completing the "Shadow Over Driftwood" quest (after handing over Mordu's Amulet), this hammer is strong and ideal for mid-game brawlers. Its high critical hit rate allows for powerful damage bursts.

  1. Hanal Lechet

Combining Fire and Ice

Bonuses and Perks:

  • 6-7 Water Damage
  • 35-40 Physical Damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Grants All In Skill

Found in a locked chest near an overturned carriage on the Reaper's Coast (Act 2), this weapon may lack high damage but its Frozen and Chilled effects are excellent for crowd control. Its numerous bonuses and effects make it a valuable asset.

  1. The Illuminator

Embracing Necrofire

Bonuses and Perks:

  • 2-3 Fire Damage
  • 11-12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

Dropped by Scapor during the "Burning Pigs" questline, this mace was originally a torch in Braccus Rex's dungeon. Its dark power inflicts both fire and physical damage, boasting a 150% damage boost and a 5% critical hit chance. Its main perks include +1 Pyrokinetic, a 50% chance of causing Necrofire, and a 10% chance of inflicting Burning.

  1. Dumora Lam

Poison as an Ally

Bonuses and Perks:

  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Creates a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Grants Siphon Poison Skill

Located in a runed chest in Dramahlihk's home plane (accessible with Lohse in the party and Malady alive), this wand offers +3 Intelligence, +2 Geomancer, and +1 Dual Wielding. Its poison manipulation creates a 1m poison puddle, useful against undead, and Siphon Poison converts poison puddles into attacks.

  1. Deiseis Riveil

Amplified Damage with Anti-Invisibility

Bonuses and Perks:

  • 149-183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Grants Glitter Dust Skill

Purchased from Trader Non outside the Cathedral, this bow deals high base physical damage, further amplified by its critical hit chance and bonus. Glitter Dust prevents invisibility and reduces dodge chances. It also has a 25% chance to cause Bleeding and increases Cleave damage.

  1. Executor Ninyan's Axe

A Meister's Demise Yields Power

Bonuses and Perks:

  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to Freeze (1 Turn)
  • 20% Chance to Cripple (2 Turns)
  • 10% Chance to Chill (1 Turn)

Dropped by Executor Ninyan only if killed (saving Meistr Siva prevents obtaining it), this axe offers significant damage and control. Its chances to inflict Frozen, Crippled, and Chilled, combined with Strength, Warfare, and critical bonuses, make it perfect for tank builds.

  1. Chamore Doran

Unique Chance Effect

Bonuses and Perks:

  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Put to Sleep (1 turn)
  • Immunity to Sleep

Purchased from Trader Ovis in Driftwood Square, this wand uniquely offers a chance to put enemies to sleep. Its critical damage bonus, along with Intelligence, Summoning, and Aerotheurge boosts, supports critical and stun-heavy strategies.

  1. Harrowblade

Ideal for Life Steal Builds

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Suffocate (1 Turn)
  • 20% Chance to Burn (1 Turn)
  • +14% Life Steal

Purchased from Quartermistress Anna in the Blackpits, this two-handed sword is excellent for sustained damage and self-healing. Its high critical damage, combined with chances to inflict Burning and Suffocating, makes it effective against single targets. The 14% Life Steal is crucial for tanks.

  1. Loic's Discipline

Eternal Burning

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Acquired from Loic the Immaculate in Arx Outskirts, this wand is one of only three that significantly boost Intelligence. The +2 Pyrokinetic, +3 Intelligence, and +3 Memory support aggressive spellcasting. Summoning Cursed Fire continuously damages enemies even when the user isn't nearby.

  1. Voor D'Aravel

Tank Specialization

Bonuses and Perks:

  • Grants Guardian Angel Skill
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunt for two turns

Found in an ornate chest in the Lizard Consulate's Garden (Arx), this sword is ideal for tanks due to its Guardian Angel skill (redirecting damage to the wielder). It deals high damage, with poison and stat boosts, and has a high chance to taunt.

  1. The Reckoning

Battlemage Excellence

Bonuses and Perks:

  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

Dropped by The Hammer, this two-handed mace excels in raw damage, boosted by critical damage and Strength. The Intelligence and Necromancy bonuses make it suitable for battlemages, remaining relevant late into the game.

  1. Vord Emver

Cryo Specialist Ranged Weapon

Bonuses and Perks:

  • 125-131 Water Damage
  • 208-218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Grants Cryotherapy Skill

Held by Karon's minion during the "Past Mistakes" quest, this crossbow deals massive damage, boosted by Finesse, Huntsman, and Ranged stats. Cryotherapy removes frozen surfaces, converts them to magic armor, and removes Burning and Necrofire. It also has a high chance to freeze and increases Life Steal.

  1. Lucian's Divine Staff

Healing and Missile Magic

Bonuses and Perks:

  • 219-267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Grants Healing Ritual Skill
  • Grants Staff of Magus Skill

Stolen from a chest in the Arx Cathedral, this staff offers decent water damage, but its stat boosts (Intelligence, Constitution, Wits, Hydrophist, and Initiative) are its main draw. Healing Ritual heals allies, and Staff of Magus fires a damaging magic missile.

  1. Domoh Dumora

Burning and Bleeding Dagger

Bonuses and Perks:

  • Causes Burn
  • Causes Bleeding for three turns
  • +110% Damage
  • Causes Terrified for a turn
  • Grants Backstabbing Skill

Found under a pet basket outside Arhu's Chambers (Arx), this dagger is the best in the game due to its high physical damage, fire damage, and ability to inflict Burning and Bleeding. Terrifying Cruelty increases damage, inflicts Bleeding, and causes Terror. It also allows for backstabbing.

  1. Swornbreaker

Unrepairable Power

Bonuses and Perks:

  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Grants Swornbreaker Skill

Found in the Vault of Linder Kemm or crafted on the Nameless Isle, this weapon boasts significant stat boosts and damage. The Swornbreaker skill allows breaking the pact with the God King without penalty. Its unrepairable nature is its only drawback.

  1. Falone Scythe

Exceptional Critical Potential

Bonuses and Perks:

  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns
  • 20% Critical Rate
  • 260% Damage
  • Grants Living on the Edge Skill
  • Grants All In Skill

Stolen from a statue in the Arx Cathedral, this scythe is the game's most powerful weapon. Its high base damage is further enhanced by Strength and Two-Handed bonuses. It has a high critical hit chance and massive damage boost. Living on the Edge grants temporary immunity to death.

Latest articles