At the start of *Citizen Sleeper 2*, you'll be presented with the option to choose one of three different classes: Operator, Machinist, and Extractor. Here's a detailed look at each class to help you decide which one aligns best with your preferred playstyle and role-playing interests.
The class that's best for you really depends on your playstyle. After having finished the game, here's my take on the three, with an examination of their abilities and their appeal from a role-play perspective.
The Operator class starts with a + in Interface, base levels in Intuit and Engage, and nothing in Engineer. They cannot level up Endure. They also have an ability that allows them to accrue Stress in exchange for re-rolling their lowest dice.
Overall, I like the Operator, but it's not my favorite of the three classes. As you upgrade your abilities, you become significantly more powerful. However, I found the early game to be more challenging than expected. Interface is a solid skill, and if you can navigate through the initial struggles, it's a reliable class. I'm not a huge fan of the re-roll ability because even after re-rolling, you might still end up with a low result, which isn't ideal.
From a role-play perspective, the Operator is a versatile class, perfect for those who want to embody a well-rounded character capable of adapting to various scenarios in *Citizen Sleeper 2*.
The Machinist class starts with a + in Engineer, base levels in Interface and Intuit, and nothing in Endure. They cannot level up Engage. Their ability lets them gain Stress in exchange for adding +2 to their lowest dice, and they lose 2 Stress on a Positive outcome. As *Citizen Sleeper 2* progresses, they can further enhance their dice and reduce Stress.
I played my first run as a Machinist, and it quickly became my top choice. The ability to modify dice rolls and manage Stress effectively was invaluable, especially given the frequent Engineer and Interface checks in the game. The ability to reduce Stress is a significant advantage, considering how managing this mechanic can be one of the most challenging aspects of *Citizen Sleeper 2*.
From a role-play perspective, the Machinist is ideal for players who are drawn to the mechanical and technical facets of the game's world.
The Extractor starts with a + in Endure, base levels in Engineer and Engage, and nothing in Interface. They are unable to level up Intuit. Their ability lets them gain Stress in exchange for adding +2 to the lowest dice of their crew. As the game progresses, they can upgrade this ability to further boost the roles of different crew members.
I appreciate the Extractor's ability, as managing crew during Contracts can be tough, and they help mitigate those risks. Starting with a bonus to Endure is also beneficial, given how often it's required in the game. However, I found that by the end of my playthrough, I had amassed a crew with many members skilled in Endure and Engage.
From a role-play perspective, the Extractor is a great choice for those who want to embody a more rugged, frontline character in *Citizen Sleeper 2*.
And that's our guide to which class you should choose in *Citizen Sleeper 2*. Each class offers unique advantages and challenges, so pick the one that best suits your playstyle and role-playing preferences.