This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, cures, and potential deck-building strategies.
The Paralyzed condition immobilizes the opponent's Active Pokémon for a single turn, preventing attacks and retreats. It automatically resolves at the start of the opponent's next turn (after their Checkup phase).
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or specific card effects for recovery.
Unlike the physical Pokémon TCG, where cards like Full Heal can remove Paralysis, Pokémon TCG Pocket currently lacks direct counter-Paralysis cards. The core mechanic remains the same: a Paralyzed Pokémon is incapacitated for one turn.
Currently, only three Genetic Apex cards inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, making it a somewhat unreliable strategy.
Four methods exist:
Paralysis alone isn't a strong deck archetype. Combining it with Asleep, however, offers synergy. An Articuno & Frosmoth deck leveraging both conditions, along with Wigglytuff ex, provides a viable strategy. A sample decklist might include:
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This guide provides a foundation for understanding and utilizing the Paralyze condition in Pokémon TCG Pocket. Remember that reliance on coin flips introduces inherent randomness, requiring strategic planning to mitigate this weakness.