In a recent interview, director Junya Ishizaki unveiled exciting details about the upcoming game, *Elden Ring Nightreign*. One of the most intriguing features is the map's "significant landscape changes," which will introduce procedurally generated volcanoes, swamps, and forests. This innovative approach aims to transform the map into what feels like a "gigantic dungeon," encouraging players to explore it anew with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face. Junya Ishizaki
This dynamic map design not only diversifies gameplay but also prompts players to strategize their final boss battle differently in each session. By the end of the third in-game day, players must decide on their ultimate boss confrontation, enabling them to tailor their preparation and explore strategic locations that could give them an edge in the battle.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.' Junya Ishizaki
Ishizaki made it clear that the addition of roguelike elements into *Elden Ring Nightreign* is not merely a trend-chasing move. Instead, these elements are designed to "compress" the role-playing experience, making the game more dynamic and engaging for players.
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