Intergalactic: The Heretic Prophet promises to offer players a significantly more expansive experience than the studio's previous projects. Inspired by the likes of Elden Ring, the developers are set to introduce open-world exploration mechanics that will allow players to roam freely across a single, vast planet. This shift marks a departure from the more linear structures seen in their earlier works, aiming to provide a richer, more immersive environment.
According to journalist Ben Hanson, the game is set on a large planet where players will unravel the mysteries of a long-lost civilization and delve into the intricacies of a new religion, which plays a central role in the narrative. While it's not yet clear how closely the game will adhere to traditional open-world concepts, it's clear that the developers are pushing boundaries to enhance player freedom and exploration.
In a notable change for the studio, The Heretic Prophet will be their first project where players navigate the game world solo, without companions or allies. Neil Druckmann emphasizes that this design choice aims to evoke a profound sense of solitude within an uncharted universe, while also exploring deep themes of faith and religion. The story unfolds on the planet Sempiria, isolated from the rest of the galaxy for over 600 years, where players take on the role of bounty hunter Jordan Moon, embarking on a mission that will unravel the planet's secrets.
Druckmann also highlights that the game's development drew inspiration from titles like Half-Life 2 and Monkey Island. This influence suggests a move away from conventional guidance, encouraging players to piece together the narrative through scattered story fragments, enhancing the sense of discovery and personal engagement with the game's world.
Announced at TGA 2024, Intergalactic: The Heretic Prophet does not yet have a confirmed release date, leaving fans eagerly awaiting further details on this ambitious new venture.