Dieser Leitfaden beschreibt einen leistungsstarken Multiclass -Build, der die Subklassen von Tioxstalker Ranger und Assassin Rogue in Baldur's Gate kombiniert. Dieser Hybrid zeichnet sich sowohl im Fernkampf- als auch im Nahkampf aus.
aktualisiert am 24. Dezember 2024 von Kristy Ambrose: Während Larian Studios keine BG3 -DLC oder Sequels, Patch 8 (2025) bestätigt hat, führt neue Unterklassen ein und eröffnen spannende Build -Möglichkeiten. Für diese Ranger/Rogue -Kombination bleibt die Geschicklichkeit von größter Bedeutung, ergänzt durch Weisheit für Ranger Spellcasting. Sorgfältige Auswahl von Rennen, Hintergrund, Leistungen und Ausrüstung optimiert den Build weiter.
Der TomneTalker -Attentäter Build: Savage Stealth in jeder Umgebung
Fähigkeitswerte: Geschicklichkeit und Weisheit im Mittelpunkt
Feat Ability Score Improvement Crossbow Expert Magic Initiate: Cleric
<🎜><🎜>Hintergründe: Die Vergangenheit deines Charakters gestalten<🎜><🎜>
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Background
Race
Subrace
Abilities
Drow
Lloth-Sworn
Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness.
Seldarine
Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness.
Elf
Wood Elf
Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry.
Half-Elf
Drow Half-Elf
Advantages of Drow and Human, enhanced weapon/armor proficiency, Civil Militia ability.
Wood Half-Elf
Elven Weapon Training, Civil Militia.
Human
na
Civil Militia Feat, increased movement speed and carrying capacity.
Githyanki
na
Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy (medium armor proficiency).
Halfling
Lightfoot
Brave, Halfling Luck, advantage on Stealth checks.
Gnome
Forest
Speak with Animals, improved Stealth.
Deep
Superior Darkvision, Stone Camouflage (advantage on Stealth checks).
Skills
Description
Outlander
Athletics, Survival
Ideal for a Ranger, reflecting a life in the wilderness.
Charlatan<🎜>
Background
Skills
Description
Outlander
Athletics, Survival
Ideal for a Ranger, reflecting a life in the wilderness.
Charlatan
Deception, Sleight of Hand
A more sophisticated criminal, relying on charm and guile.
Soldier
Athletics, Intimidation
A soldier turned smuggler, combining discipline with cunning.
Folk Hero
Animal Handling, Survival
A classic hero archetype, fitting for a Ranger or Rogue.
Urchin
Sleight of Hand, Stealth
A streetwise Rogue, skilled in thievery from a young age.
Criminal
Deception, Stealth
A common Rogue background, also suitable for an urban-dwelling Ranger.
Deception, Sleight of Hand
A more sophisticated criminal, relying on charm and guile.
<🎜>Soldier<🎜>
Athletics, Intimidation
A soldier turned smuggler, combining discipline with cunning.
<🎜>Folk Hero<🎜>
Animal Handling, Survival
A classic hero archetype, fitting for a Ranger or Rogue.
<🎜>Urchin<🎜>
Sleight of Hand, Stealth
A streetwise Rogue, skilled in thievery from a young age.
<🎜>Criminal<🎜>
Deception, Stealth
A common Rogue background, also suitable for an urban-dwelling Ranger.
Talente: Deine Fähigkeiten verfeinern
Description
Increase one ability score by 2 or two by 1 (boost Dexterity and Wisdom).
Alert
Prevents the Surprised condition, 5 bonus to Initiative.
Athlete
Feat
Description
Ability Score Improvement
Increase one ability score by 2 or two by 1 (boost Dexterity and Wisdom).
Alert
Prevents the Surprised condition, +5 bonus to Initiative.
Athlete
+1 Dexterity or Strength, faster recovery from Prone, increased jump distance.
Crossbow Expert
Removes Disadvantage on ranged attacks in melee, doubles Gaping Wounds duration.
Dual Wielder
Use two weapons (non-heavy), +1 to AC while dual-wielding.
Magic Initiate: Cleric
Grants access to a few Cleric spells.
Mobile
+10 movement speed, unaffected by difficult terrain while Dashing, avoids Attacks of Opportunity.
Resilient
Increase one ability score by 1 and gain proficiency in that ability's saving throws.
Spell Sniper
Enhanced ranged spellcasting, access to cantrips using Wisdom or Dexterity as a casting modifier.
1 Dexterity or Strength, faster recovery from Prone, increased jump distance.
Removes Disadvantage on ranged attacks in melee, doubles Gaping Wounds duration.
Dual Wielder
Use two weapons (non-heavy), 1 to AC while dual-wielding.
Grants access to a few Cleric spells.
Mobile
10 movement speed, unaffected by difficult terrain while Dashing, avoids Attacks of Opportunity.
Resilient
Increase one ability score by 1 and gain proficiency in that ability's saving throws.
Enhanced ranged spellcasting, access to cantrips using Wisdom or Dexterity as a casting modifier.