Josef Fares, head of Hazelight Studios, recently revealed key details about their upcoming game, Split Fiction, during an interview. Reiterating previous statements, Fares stressed Hazelight's unwavering commitment to avoiding live-service models and microtransactions. The studio also confirmed it has no plans to go public or be acquired by a larger company. Fares stated, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In a conversation with MinnMax, Fares shared that Split Fiction's core narrative clocks in at approximately 12-14 hours, comparable to the playtime of It Takes Two. With optional missions and extra content, players can anticipate a total playtime of 16-17 hours.
While Hazelight is known for its cooperative games, Fares hinted at the potential for future single-player titles. He also revealed that Split Fiction's budget is double that of It Takes Two, yet the studio has chosen to forgo post-launch DLC, ensuring all content is available from the game's launch. Split Fiction will be released worldwide on March 6th for PC, PS5, and Xbox Series X|S.