Diablo 3 Director Wanted Diablo 4 To Be Something Entirely DifferentRoguelike Action-Adventure Diablo 4 Wasn't Feasible Due to Several Complications
This is from a chapter excerpt in Bloomberg reporter Jason Schreier’s book, Play Nice: The Rise and Fall of Blizzard Entertainment, featured in a recent WIRED report. Key Diablo team members discussed events from Diablo 3's era leading to Diablo 4. With Diablo 3 considered a Blizzard misstep, Mosqueira aimed to create a novel Diablo experience.
The project, codenamed "Hades," involved a few artists and designers who envisioned an early Diablo 4 iteration with Mosqueira. This version would have employed a third-person camera instead of the isometric perspective. Furthermore, like Batman: Arkham, combat would have been more dynamic and impactful. And notably, death would have meant permanent character loss.
Diablo 4 recently launched its first major expansion DLC, Vessel of Hatred. Vessel of Hatred transports players to the sinister realm of Nahantu, set in the year 1336, delving deep into the malevolent plans of Mephisto, one of the Prime Evils, and his intricate schemes for Sanctuary. You can check out our review of the Diablo 4 DLC in the article linked below!