Yasuhiro Anpo, director of the Resident Evil 2 and Resident Evil 4 remakes, revealed that the decision to revisit Resident Evil 2 stemmed from overwhelming fan demand. As Anpo stated, "We realized: people really want this to happen," prompting producer Hirabayashi's simple response: "Alright, we'll do it."
Initially, Resident Evil 4 was considered the starting point. However, discussions led the team to believe the game's near-perfect status made significant alterations too risky. The focus shifted to the older Resident Evil 2, which required substantial modernization. To better understand player desires, the developers even studied fan-made projects.
These doubts weren't confined to Capcom. Even after the Resident Evil 2 and 3 remakes, and the announcement of the Resident Evil 4 remake, fans expressed concerns, questioning the necessity of updating a game already considered a classic.
While the 1990s PlayStation originals, Resident Evil 2 and 3, featured outdated fixed camera angles and clunky controls, Resident Evil 4's 2005 release revolutionized the survival horror genre. Despite initial reservations, the Resident Evil 4 remake successfully preserved the original's essence while enhancing gameplay and narrative.
The remake's commercial triumph and critical acclaim validated Capcom's decision, demonstrating that even seemingly untouchable games can be respectfully reimagined with a creative approach.