Sony's copyright claims against Bloodborne fan projects continue, targeting both a 60fps mod and a PSX demake. Lance McDonald, creator of the popular Bloodborne 60fps mod, reported a takedown notice from Sony Interactive Entertainment four years after its release. Similarly, Lilith Walther, creator of the impressive Bloodborne PSX demake, saw a YouTube video of her project hit with a copyright claim by MarkScan Enforcement, a company confirmed by McDonald to be working for Sony.
This aggressive action has fueled speculation. McDonald suggests a "copium theory"—that Sony is clearing the way for an official 60fps remake or remaster by removing fan-made content that might conflict with trademark applications for phrases like "Bloodborne 60fps" and "Bloodborne remake." This theory is bolstered by the recent success of PS4 emulators in achieving a near-remaster experience on PC at 60fps, potentially prompting Sony's response. While Sony remains silent, this action raises questions about their intentions.
Former PlayStation executive Shuhei Yoshida offered his own theory, suggesting that Hidetaka Miyazaki's deep personal attachment to Bloodborne and his unwillingness to let others work on it, coupled with PlayStation's respect for his wishes, is the reason for the game's continued dormancy. Despite Miyazaki's previous acknowledgment of the game's suitability for modern hardware, and his frequent deflection of questions regarding a sequel or remaster, Bloodborne remains untouched nearly a decade after its initial release. The situation leaves fans yearning for an official update, remaster, or sequel, while grappling with the implications of Sony's actions against fan-made projects.