Paradox Interactive Adjusts Strategy Following Game Setbacks
Paradox Interactive, following the cancellation of Life By You and the troubled launch of Cities: Skylines 2, has outlined a revised approach to game development. The company acknowledges a shift in player expectations, noting increased scrutiny and less tolerance for post-launch bug fixes.
CEO Mattias Lilja and CCO Henrik Fahraeus highlighted this change in player attitude during a recent media day. They emphasized that gamers now hold developers to higher standards and are less willing to accept buggy releases. The experience with Cities: Skylines 2 underscored this, prompting a commitment to enhanced pre-release quality assurance. The company now stresses the importance of broader pre-release player testing to gather feedback and address issues proactively. Fahraeus specifically cited the lack of extensive pre-release testing as a contributing factor to Cities: Skylines 2's problems.
This revised strategy is evident in the indefinite delay of Prison Architect 2. While Lilja confirmed positive gameplay, technical difficulties necessitated the delay to ensure a higher-quality release. He clarified that this delay differs from the Life By You cancellation, attributing it to persistent technical challenges rather than unmet design goals. These challenges, according to Lilja, proved more difficult to resolve than initially anticipated, even with peer reviews and user testing.
Lilja also acknowledged the increasingly competitive gaming landscape, where players are quicker to abandon games, particularly in the last two years. This heightened player expectation, coupled with tighter gaming budgets, necessitates a more rigorous development process. The poor launch of Cities: Skylines 2 resulted in significant player backlash, leading to a public apology and a planned "fan feedback summit." The cancellation of Life By You, meanwhile, stemmed from a recognition that the game wouldn't meet the standards expected by Paradox and its community. Lilja admitted that some underlying issues were not fully understood during development, a mistake the company aims to avoid in the future.