Monster Hunter Wilds: A Deep Dive into Starting Equipment
Many Monster Hunter players cite crafting new equipment from hunted materials as a major draw. The satisfaction of a complete armor set and matching weapon, earned through repeated hunts, is a core element of the series' appeal. This crafting system, central since the franchise's inception, embodies the series' core concept: harnessing monsters' power through equipment crafted from their remains. Players overcome powerful beasts, then integrate their abilities to become even stronger.
In an IGN interview, Kaname Fujioka (Executive Director and Art Director) explained the design philosophy: "While our designs are broader now, we used to focus on the idea that Rathalos equipment makes you look like Rathalos." Wilds introduces new monsters, each with unique and colorful equipment. Rompopolo, a mad scientist-inspired monster, boasts head armor resembling a plague doctor's mask (seen in the hunt video below).
Beyond the distinctive monster-themed equipment, the developers emphasize the starting gear. Fujioka states, "I designed all 14 starting weapon types from scratch – a first for me. Previously, new hunters started with basic weapons. But, as our protagonist is a chosen hunter, plain weapons felt wrong. I wanted even the starting equipment to feel 'star-like'."
Yuya Tokuda (Director) adds, "In Monster Hunter: World, weapon designs retained a base form, customized by monster materials. In Wilds, each weapon has a unique design." This reflects the narrative: the player is an experienced hunter investigating the Forbidden Lands. The starting armor, the "Hope" series, is equally detailed and story-aligned.
The Hope set, a deep emerald green, forms a hooded long coat when complete. Fujioka notes the design complexity: "We invested more in the Hope series than any other equipment. Previous games had separate upper and lower body armor; we couldn't create a coat. Gameplay limitations dictated separate pieces. But I wanted a flowing hooded coat, achieved here through significant resource investment. While players will discover many equipment options, we wanted the Hope series to be subtly stylish, not overly flashy."
Starting with such meticulously crafted equipment is a luxury. The 14 starting weapons and the Hope series portray a seasoned, elite hunter. We eagerly anticipate examining their details in the final game.