The cancellation of the Wonder Woman game and the subsequent closure of Monolith Productions by Warner Bros. disappointed many fans. However, comic book writer and consultant Gail Simone, who worked with Monolith on the project, revealed the game's exceptional quality.
Simone described the canceled title as "absolutely amazing." While unable to share specifics, she assured fans that immense effort went into creating not just a great game, but a truly exceptional Wonder Woman experience—a benchmark epic.
Simone highlighted the team's dedication, stating everyone involved gave their all. Programmers, artists, and designers—the entire team—were deeply committed to achieving near-perfection. She praised their unwavering commitment to excellence, a level of dedication she rarely encounters.
Monolith reportedly invested heavily in integrating every aspect of the game with the DC Universe, ensuring authenticity and depth. Simone believes comic fans would have considered it a dream come true. Despite its cancellation, the project stands as a testament to the studio's ambition and creativity, representing a potential landmark in superhero gaming.