Strauss Zelnick, CEO of Take-Two Interactive, recently shed light on the company's strategy for releasing games across various platforms, with a particular focus on the highly anticipated Grand Theft Auto VI. Zelnick revealed that the decision to delay the PC version of GTA 6 could result in a significant revenue shortfall, estimating a loss of about 40% of potential earnings typically generated by PC releases. Despite this, Take-Two Interactive remains committed to a staggered release schedule, choosing not to launch the game simultaneously on all platforms.
This approach is consistent with the release pattern seen in the GTA series, where PC versions have historically been released later than their console counterparts. This delay is partly attributed to Rockstar Games' intricate relationship with the modding community. It's important to note that this decision isn't influenced by any decline in sales of the PlayStation 5 and Xbox Series consoles. As such, Grand Theft Auto VI will adhere to this established model, with no plans to break from tradition.
Assuming a fall 2025 release for GTA 6 on consoles, PC gamers might have to wait until 2026 to get their hands on the game. The anticipation surrounding GTA 6 extends beyond Take-Two Interactive, as evidenced by the first teaser trailer breaking multiple YouTube records. The gaming industry is keenly watching to see if GTA 6 will be the first title to surpass the psychological $100 price barrier, a move that could set a new standard and positively influence other companies and studios in the sector.