Marvel Rivals players experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can breathe a sigh of relief. The developers have acknowledged a bug impacting damage calculations at 30 FPS and are actively working on a fix.
The issue, affecting heroes including Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, manifests as decreased damage on some or all attacks at lower frame rates. This has been confirmed by a community manager on the official Discord server. The problem appears linked to the game's client-side prediction mechanism, which aims to reduce perceived lag. While the exact scope of affected heroes and abilities remains unclear, Wolverine's Feral Leap and Savage Claw attacks are specifically mentioned as exhibiting the problem, particularly noticeable against stationary targets.
Although a precise fix date isn't available, the developers are optimistic that the upcoming Season 1 launch on January 11th will offer a solution or significant improvement. If the Season 1 update doesn't fully resolve the issue, further patches are planned. Despite early concerns about hero balance, Marvel Rivals, released in early December 2025, boasts an impressive 80% player approval rating on Steam, based on over 132,000 reviews. The ongoing efforts to address this FPS-related damage bug underscore the developers' commitment to a positive player experience.