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Sukeban Games Co-founder Shares Insights on PARABELLUM BLOODHOUND

Author : Zoey
Feb 02,2025

This extensive interview delves into the creative mind of Christopher Ortiz (kiririn51), a key figure at Sukeban Games, the studio behind the critically acclaimed VA-11 Hall-A. We discuss the game's unexpected success, the challenges and triumphs of porting, the evolution of the Sukeban Games team, and the development process behind their upcoming title, .45 PARABELLUM BLOODHOUND.

The conversation covers a wide range of topics, including the inspiration behind VA-11 Hall-A's iconic characters and their surprising popularity, the collaborative process with composer Garoad, and the surprising impact of the game's merchandise. Ortiz also reflects on the challenges of navigating the indie game landscape, the influence of Suda51 and The Silver Case, and the unique development journey of .45 PARABELLUM BLOODHOUND.

The interview provides fascinating insights into Ortiz's creative process, inspirations, and personal experiences, offering a glimpse into the dedication and passion behind Sukeban Games' unique and captivating games. The discussion also touches on the team's future plans, including the potential for console ports of .45 PARABELLUM BLOODHOUND and the possibility of future smaller projects.

Ortiz shares anecdotes about the development of both games, highlighting the evolution of their artistic style and the challenges of balancing artistic vision with technical limitations. The interview concludes with a detailed look at the design and inspiration behind .45 PARABELLUM BLOODHOUND's protagonist, Reila Mikazuchi, and a personal reflection on Ortiz's creative influences and future aspirations.

The interview is peppered with personal anecdotes, showcasing Ortiz's candid and engaging personality. The discussion of The Silver Case and its influence on Sukeban Games' work is particularly insightful, revealing a deep appreciation for the game's unique aesthetic and narrative structure. The interview also includes a discussion of Ortiz's favorite coffee, adding a touch of personal charm to the conversation.

The interview concludes with a look at Ortiz's current gaming habits and thoughts on the current state of indie games, reflecting on both the exciting potential and the challenges faced by independent developers. The conversation leaves the reader with a sense of anticipation for the release of .45 PARABELLUM BLOODHOUND and a deeper appreciation for the creative journey of Sukeban Games.

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