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Indiana Jones: Melee Master Emerges

Author : Savannah
Jan 22,2025

Indiana Jones and the Great Circle: Melee Combat Takes Center Stage MachineGames and Bethesda's upcoming Indiana Jones game, Indiana Jones and the Great Circle, will prioritize close-quarters combat over gunfights, according to the development team. Guns will play a secondary role.

Indiana Jones and the Great Circle: Hand-to-Hand Combat, Stealth, and Puzzles

A Focus on Immersive Gameplay

Indiana Jones and the Great Circle: Melee Combat Takes Center StageIn a recent interview with PC Gamer, MachineGames' design director and creative director detailed the game's gameplay design. Drawing inspiration from their work on Wolfenstein and Chronicles of Riddick: Escape From Butcher Bay, the team emphasized hand-to-hand combat, improvised weaponry, and stealth.

The developers explained that Indiana Jones isn't known for his gunplay; his resourcefulness and improvisational skills are key to his character. While Chronicles of Riddick served as a foundation for the melee combat system, it's been adapted to better suit Indy's fighting style. Expect creative combat using everyday objects – pots, pans, even banjos – as weapons. The game aims to capture Indy's "unlikely hero" persona through gameplay.

Indiana Jones and the Great Circle: Melee Combat Takes Center StageExploration will be a major component, blending linear and open environments similar to the Wolfenstein series. Some areas will offer immersive sim-style gameplay, allowing players multiple approaches to challenges and problem-solving within enemy camps.

Stealth is another core element, incorporating traditional infiltration and a unique "social stealth" mechanic. Players can find and use disguises to blend in and access restricted zones. Each significant location will offer various disguises to aid exploration.

Indiana Jones and the Great Circle: Melee Combat Takes Center Stage A previous interview with Inverse revealed the team's conscious decision to downplay gunplay. The focus shifted early in development to hand-to-hand combat, navigation, and traversal. The game will also include challenging puzzles, with some optional for accessibility. Even seasoned puzzle solvers will find ample brain-teasing challenges.

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