Capcom's Monster Hunter Wilds builds upon the success of Monster Hunter World, revolutionizing the series with an expansive open world.
Monster Hunter Wilds introduces a dynamic, interconnected world, a significant departure from previous installments. In a Summer Game Fest interview, producer Ryozo Tsujimoto, executive director Kaname Fujioka, and director Yuya Tokuda highlighted the game's seamless gameplay and responsive environment.
Hunters explore a vast, unexplored region, encountering new creatures and resources. Unlike the mission-based structure of prior games, Wilds offers a free-roaming experience within a single, expansive map.
Fujioka emphasized the importance of seamlessness: "Creating detailed, immersive ecosystems demanded a seamless world where hunters can freely pursue monsters."
The Summer Game Fest demo showcased diverse biomes, settlements, and NPC hunters. The open-world design allows for flexible hunting strategies, eliminating timed missions. Fujioka noted the focus on realistic interactions: "We emphasized interactions like monster packs pursuing prey, and their conflicts with human hunters. These characters have 24-hour behavior patterns, creating a more dynamic world."
Real-time weather and fluctuating monster populations further enhance the dynamic nature of the game. Tokuda explained the technological advancements enabling this: "Creating a massive, evolving ecosystem with numerous monsters and interactive characters was a major challenge. Environmental changes occur simultaneously—something previously impossible."
The success of Monster Hunter World informed Wilds' development. Tsujimoto highlighted the impact of a global perspective: "Our global approach to Monster Hunter World, with simultaneous worldwide release and extensive localization, helped us reach players unfamiliar with the series and bring them back."